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Gears of War 4: Speyer

Speyer is a multiplayer map based of the area with the same name in the single player campaign, a small semi industrial town that fell under attack from the swarm.
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This was my first multiplayer map I was assigned to work on in Gears of War 4, and the map with one of the longest sightlines, which added to the challenge of hitting performance targets.
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PIX captures and memory reports to surface assets impacting performance. Work on producing optimised materials when assets had been brought over from the campaign, with features that were not required for multiplayer. Ensuring the floor surface blends were optimal. Fine tuning of HLOD clusters and draw distances of assets.
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Art direction - Tim Appleby
Lead artist - Angelo Dal Pra
Level art - Jussi Kateli, Luke Efrussy, Tibor Toth, William Taylor-Parker
Asset art - Mike Isaakidis, Paul Widelski
Lighting - Liam Reid
VFX - Russell Bakewell
Level concepts - Andrew Porter, Nikolay Georgiev, Malte Langheim