DLC Multiplayer map produced by Splash Damage in partnership with The Coalition. Swarm tendrils encroach on the opulent edifices of this central business district.
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This map had the challenges of the elevated positions, the long sight lines of the broken bridge, and the number of draw calls that the swarm tendrils would produce when they were still using spline components.
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PIX captures and memory reports to surface assets impacting performance. Work on producing optimised materials when assets had been brought over from the campaign, with features that were not required for multiplayer. Ensuring the floor surface blends were optimal. Fine tuning of HLOD clusters and draw distances of assets.
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Art direction - Tim Appleby
Lead artist - Angelo Dal Pra
Level art - Matthew Macer, Matthias Riegler
Asset art - Kevin Duhaein
Lighting - Emma Howard
VFX - Daniele Dinacci
Level concepts - Nikolay Georgiev