Training Grounds was a multiplayer map for Gears 5 produced at Splash Damage in partnership with the Coalition. New COG built in the shadows of the ruins of the House of Sovereigns.
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A lot of work was required to make efficient HLODs to reduce draw calls and provide good shadow casters, while not going over memory budgets so as to hit 60fps targets on base xbox one hardware. Prepass was especially expensive due to the nature of the new COG architecture, and custom materials required to support the graphic design of the floor.
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PIX captures and memory reports to surface assets impacting performance. Work on producing optimised materials when assets had been brought over from the campaign, with features that were not required for multiplayer. Ensuring the floor surface blends were optimal. Fine tuning of HLOD clusters, shadow casting and draw distances of assets.
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Lead artist – Jacob Mandt
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Level art - Luke Efrussy, Matthew Macer, Julius Peters
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Asset art - Mike Isaakidis
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Lighting – Nick Slaney
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VFX - Sergi Salvador, Raul Calderon
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Level concepts - Braydan Barrett, Jonas Minnebo, Matt Hancox, Alfie Garland
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